Creation and application of curve blend tool

Clark, Mat (2017) Creation and application of curve blend tool. Online.

Abstract

The output is a device, a tool within Maya that enables transition between multiple selected non-uniform rational basis spline (NURBS) curves. Research process: In response to the identification of manual and time-consuming methods when transforming curves using blendshape deformers, Clark developed a tool that enables the automation of this process across multiple curves. The tool was developed using Maya Embedded Language (MEL) scripting, translating the functionality of multiple toolsets into a single application, enabling a more efficient workflow. Clark developed understanding of scripting through the application of existing tools, which encouraged further development through research (arrays, loops, interface design). Following the development of the tool, Clark undertook a process of continual testing, resulting in the ‘room transition’ and ‘CBT people’ proof of concept. Research insight: The project led to the development of an innovative new tool for artists to use within Maya when creating animation with NURBS curves, enabling a more efficient workflow. It also demonstrated the role of creative agency in repurposing and enhancing an existing workflow into a single tool. The process integrates dynamics and also enables the curves to be rendered using paint effects. Dissemination: The tool is openly available for use in Maya.

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